package Missiles;

public class Drop extends Missile{
	
	public String bonusText;
	
	public Drop(int initX, int initY)
	{
		super(initX, initY, 0, false);
		damage = -1; // HP will increase by 1
		dy = dy / 2; // its speed is half that of a missile
		bonusText = "HP + 1";
		setImage(DROP);   
	}
}
